Friday, January 10, 2014

New Tavern Project

I've begun work on a couple of tavern ideas showcasing different themes and styles. Keep in mind all these are in the beginning stages.

1. THE SWORD AND THE STEIN: I always wanted to create a cozy little wooden pub and this is the perfect opportunity. I thought about everything I would want after a long day of ice-cave spelunking and wading through knee high snow and then plopped it in. This is a place that should feel inviting with glowing fires and warm wooden accents, but it also needs to maintain some mystery in its darkened corners. There will be both wide spaces for cheerful revelers as well as cool, shadowy nooks where a stranger could sell you a suspiciously blood-stained treasure map.

Some idea sketches and doodlings I did to figure stuff out:


Thursday, January 9, 2014

SatS: added texture and details

Started adding clutter, textures (some are still just stand-in) and tweaked lighting. Think of the below images as rough 3D concepts. This helps me establish composition, scale, textures, colors and overall lighting. So some models are just stand-ins.





Sword and the Stein Layouts

Here's some simple layout and lighting tests I did:













Friday, October 4, 2013

Game Stills

Stills from some of my cinematic work on God of War Ascension















God of War Ascension pre-rendered cinematic reel



This is a reel I put together from some excerpts from mpeg cinematics in the game. These were rendered from the game engine into frames. CLICK HERE TO VIEW MY REEL



God of War Ascension cinematics!

At long last, a blog update! These are captures from in-game cinematics for God of War Ascension, for which I did lighting and environment work on cinematics. Unless otherwise noted, I did the character and environment lighting for each of these:

Spartan Streets

Bliss Body

Bliss Mind

Bliss Soul

Orkos Death 
Character and environment lighting, I also assisted in building tree and terrain assets.